Flexible loadout points system - nothing is locked, but everything costs you points earned in battle.Commander mode - an elected commander can issue orders to squads from a tactical overview map - but if nobody feels like it, the AI commander is always ready to serve.Switch out weapons and add vehicle mods as you earn more points. Customizable personal or multi-crew vehicles delivered right onto the battlefield by dropships.Vehicular ground combat in all its shock and awe glory.Planetside battles involving infantry, vehicles, aircraft and sprawling environments.Space fighters also with customizable weapons and subsystems.Space battles in which all ships are pilotable from huge battleships to the fighters they launch, infantry combat within capital ship and station interior locations.Multiple fighter and bomber classes to pilot, launched from capital ships and stations.16 different capital ships to take command of, defend, repair or board and sabotage from the inside.Intricate gun handling, multiple firemodes per weapon, material penetration, leaning around corners, reviving teammates.A huge variety of unique infantry loadout items - weapons, mods, customizable sights, underslung launchers, deployable turrets and more.Infantry suit modifications to personalize the gameplay style - pick a light suit to run circles around your enemies or a heavy suit to withstand their fire.Customizable infantry, vehicle and spacecraft loadouts.Tactical, squad-based infantry gameplay.Offline play is possible, as well as co-op style of matches where human players face off against bots. AI understands every aspect of gameplay, including the chain of command. Full AI bot support - use bots to increase body count for matches with fewer players.Multiplayer up to 64 players, dedicated and listen servers, with bots able to fill in for players in any role.Objective-based matches, each map features a unique scenario with an escalating set of objectives, plus a Territory Control gametype.Combined-arms combat - fly starfighters and capital ships, drive vehicles and fight on foot.Here's a detailed feature list for the current version: Some things are of course buggy and/or don't meet the quality standards we'd like to maintain. “ The core of AFF gameplay is completely functional and all features we imagined for the game have been implemented. What is the current state of the Early Access version? More destructible elements in the maps.More seamless transitions between capital ship interiors and space - animated launch sequences for all fighters, all the way from the flight deck out into space.The weapon modifications though can explore a whole lot of crazy gameplay mechanics, from bunker-buster launchers to immobilizer nets to personal shields etc. More weapons and weapon mods - we made a design choice to generally keep the base weapons simple, standard FPS guns for easy learning.“ Features we're planning on adding/improving: How is the full version planned to differ from the Early Access version? Of course reality will, and indeed already did, verify this.” “We initially wanted to spend around one year, maybe year and a half, refining AFF to a 1.0 standard and adding prototype content. We want to make AFF even more awesome, and Early Access is a way we can re-invest in developing the game further - and let people get their hands on it who have been loyally waiting for yeeears.”Īpproximately how long will this game be in Early Access? We openly admit that we intend to release it right now as Early Access to give the team an adrenaline boost after years of working under the radar. There are some bugs left, some assets, effects and UI need polish - you may even stumble upon an occasional crash. “This is a full working game with lots to see and do - but it still has rough edges.
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